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Lightneer

Bringing together seasoned gaming veterans

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Lightneer
  • May 15, 2018
Bringing together seasoned gaming veterans from Rovio and Digital Chocolate responsible for 50 published titles, 3 billion downloads, 5 billion YouTube views, and revenues of nearly $1 billion, Lightneer is a learning game studio focused on creating and developing next-generation “invisible learning” games.

MasteryConnect

MasteryConnect is an innovative assessment

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MasteryConnect
  • May 13, 2018
MasteryConnect is an innovative assessment and curriculum platform that provides innovative tools to over 2.5 million educators and 21 million students worldwide. The cloud-based assessment and data analytics platform enables teachers to track student mastery of skills, target students for intervention, personalize learning, and incorporate data to evaluate their own practices.

Nearpod

Nearpod empowers teachers to create learning

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Nearpod
  • May 11, 2018
Nearpod empowers teachers to create learning experiences that engage and inspire students. The company is positioned at the intersection of technology-enabled classrooms and BYOD (Bring Your Own Device), formative assessment, and VR / AR in the classroom. By combining access to digital lessons, interactive features (e.g., Virtual Field Trips and 3D objects), and real-time assessments, the Nearpod platform has become a leader (and teacher favorite!) in teaching and learning with technology.

NoRedInk

NoRedInk is a web-based learning platform

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NoRedInk
  • May 10, 2018
NoRedInk is a web-based learning platform that helps students improve their grammar and writing skills. The platform incorporates each person's favorite celebrities, personal interests, and Facebook networks to generate grammar questions and enable teachers to give quizzes, assignments, and practice exercises to help students work through misconceptions.

Remind

Remind is a real-time school messaging

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Remind
  • May 6, 2018
Remind is a real-time school messaging platform that helps teachers, students, and parents communicate quickly and efficiently, because “school communication shouldn’t be so hard”. The Remind mobile messaging platform is rapidly emerging as a vital service that enables communication and collaboration across all K-12 stakeholders who share the company’s vision to give every student an opportunity to succeed. A true “Weapon of Mass Instruction”, Remind’s platform has fostered an incredible community of K-12 constituents who actively engage with the platform to support student outcomes. Built for growth, Remind has 27+ million users in over 70% of US public schools and 90% of US school districts, with more than 3.6 billion messages (and counting!) delivered through the platform to date.

Tynker

Tynker is a creative computing company

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Tynker
  • May 2, 2018
Tynker is a creative computing company empowering millions of kids to learn to program by building games, apps, and more. Tynker’s platform enables kids to master foundational coding skills via an intuitive, visual programming environment. Its universal programming language translates to HTML, iOS, Android, and Linux, and through the platform kids learn to code for fun things like games, apps, class projects, or how to program drones and robots. Following a 2016 rollout of visual programming functionality for Minecraft, the Tynker team recently unveiled a global partnership with Apple’s youth coding camps across all Apple retail stores. A proven product, Tynker is currently used by a global community of more than 50 million kids across 60,000+ schools. All in all, that adds up to over 2.4 billion lines of code!

Think Through Math T …

Imagine Learning, a leader in elementary

by Marketing Marketing

Think Through Math T …
  • March 4, 2018
Imagine Learning, a leader in elementary language and literacy software solutions, acquired Pittsburgh-based Think Through Learning Inc., provider of the Think Through Math (TTM) supplemental online math program. Through this acquisition, Imagine Learning is poised to fill a critical need for innovative and adaptive language, literacy, and math solutions in the K–12 space.
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